Valorant Jett abilities recreated in Unreal Engine 5
by Arthur Ontuzhan
Posted 2 years, 1 month ago
Categories: Tutorials Unreal Engine Tags: UE5 abilities valorant
Here you'll find finished blueprints of the video tutorial above. You can click on each image to see it in a better resolution.
Table of contents
Inputs
Here are the input bindings used for the project.
Camera component adjustments:
- Moved up by 60 units on Z-axis
- Use Pawn Control Rotation: checked
Character Movement component adjustments:
- Gravity scale: 1.5
- Jump Z Velocity: 500 cm/s
- Air Control: 0.2
Function details
- Pure: Checked
- Output Vector value
Sphere (static mesh component) set as Root Component :
- Collision Preset : Custom
- Object Type : Smoke
- Ignore Pawn and Smoke, Block all other
Projectile Movement component
- Initial Speed : 2000
- Max Speed : 2000
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